Pre-Quarken Era Updates (Luclin-PoP 2002)

Yackov-Calamari and the Plane of Rolexes

Originally posted by Jackov on Nov 8, 2003 01:48

We’ve had much going on lately, everybody wants to dance and sing! Since our most recent accomplishment took place in the Plane of Water, I think I’ll let a little ditty from “The Little Mermaid” say it:

Under the sea, under the sea..
Darling, it’s better
Down where it’s wetter ..
Take it from me.

Under the sea, under the sea
Under the sea, under the sea
When the sardine begin the beguine
It’s music to me.
What do they got? A lotta sand…
We got a hot crustacean band!

Does Triality REALLY have a hot crustacean band? I don’t think so. But we HAVE been looking to even the score with Coirnav the Avatar of Water.

Coirnav has a script that involves waves of frightful water creatures like mephits, fish-men, and crab-men- and if you do not beat them + Coirnav in 15 minutes you get to wait 3 or so days to try again. So as we steamrolled the rest of the elemental planes and started trying him, we had to wait a while to fix our strategy and adapt to what we learned with each attempt.

As it turns out, he was the last kill we needed to earn access to the Plane of Time, EQ’s endgame zone. So last night when we finally made him and his friends seafood, there was much rejoicing and delighting. The script wasn’t too hard overall – but it was painstaking to master with such a long respawn time.

Grats Grinderroth on Kelp-Lined Mantle and grats Midasa on Double Woven Kelp Cord!

What that song from “The Little Mermaid” doesn’t tell you is how gloomy and dark it is under the sea, but no matter the mud and the seaweed- it is always fun to pose with shields after you’ve killed an Elemental Plane God!

Now here’s the funny part. To make the key to the Plane of Time, every guildie has to combine the shields from each of the gods in a special container. So it was off to the entrance to Time in the Plane of Tranquility to combine keys- and complain about how classes were hogging the odylic vial.

Thirty years and lots of clocks later…

Well, nothing says progression like a good map.

Triality has come a long way- quite an understatement- from dragons in velious to snakes and spirits in Luclin to the powerhouse minis and gods in Elemental Planes. That progression can be credited to the members of our guild, who do a fantastic job working together and making the most of their abilities in game. I’ve no doubt the same people who put their best into beating the content in the other phases of the game will do fine at the “end game”.

We’re anxious to tackle the challenges in Time and are glad we could put the King Calamari behind us… you will be seeing SS’s of the Plane of Time encounters soon enough!

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