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Triality News

quarken.xired Walk Among Us Wed May 27, 2009 22:01    



Yo Everyone. Ahh, Living Legacy. For the uninitiated, Living Legacy is the annual EverQuest event where guilds compete against other guilds in an effort to save the galaxy from giant clockworks, armies of undead, scores of dragons and the ironically named Avatar of Despair. All the while discovering that these carefully calculated, painstakingly implemented events have more loopholes than a deal with the devil. Satan approves.

Halt, citizen. Before we move on we must discuss recruiting. Business up front, party in the back.

Berserker: 1
Cleric: 1
Enchanter: 1
Rogue: 2
Shaman: 2

Other classes are open. That doesn't mean we'll take you, of course. We're looking for strong players that will last longer than a virgin on prom night.

If I had to describe these events and their competitive nature, I might compare them to the Olympics. Yes! The Olympics of EverQuest...hmm, I feel like that comparison doesn't do them much justice. These events are more Special then the Olympics. If only there was some other Special event I could draw a comparison to, some event more Special than the Olympics. Special...Olympics. Hmmm, it will come to me, until then, these events are a lot like Christmas. Yes! Christmas. They come around once a year and you spend lots of time doing things you hate, with people you pretend to like and in the end you're left with a gift that didn't at all seem worth the trouble and effort. Yes, much like Christmas....or the Holocaust.

There are 5 excruciatingly fun events that make up Living Legacy:

Marathon
Endurance
Sprint
Battle Prowess
Dragons, Dragons, Dragons!

While the goal of these 5 events is virtually the same, they all bring a their own unique essence of misery. Kill X mob Y amount of times before you die and get the high score. Survive this long and get a high score. Kill so-and-so the fastest and you win teh prize. All of this sounds great on paper but when implemented and put to use, the sheer amount of wtfuckery eclipses all amounts of goodness...it's like Communism.

Out of these 5 events, Endurance sticks out in my mind as the all time shittiest. We put 6 solid hours into this shitpile only to have the zone boot us and have the leaderboards act like nothing happened. I mean, we see a lot of shitty events, but at least they have some mechanic, some unique tactic that needs to be achieved before you can move on and defeat it. Endurance is nothing more than a 1980s arcade classic: the stage is set with a cast of standard aggressive characters, they gradually increase in difficulty, you endure it as long as you can to achieve the high score and when you get far enough the game bugs out and crashes because short sighted programmers didn't think any human would be stupid enough to play it for that long. That literally is what Endurance is all about. All of that isn't bad with the exception of the zone crashing and making us stay in there FOR SIX HOURS. Six hours. To put this in perspective you could watch the original Star Wars trilogy including credits and including the time to pause it and masturbate to Leia in the iron bikini (the part where she runs across the sail barge and you can almost see up her loin cloth), within 6 hours.



In the end, we managed to continue our reign of terror on Norrath. On the books we hauled in 4 first place scores losing only the Avatar of Despair in our efforts for a perfect game. I guess we weren't...desperate enough...to best the Avatar of...Despair. Do you see what I did there? Funny things are funny.
































____________________

quarken.xired To All the Killers and the $100 Dollar Billers Tue Apr 21, 2009 06:43    

Recruiting

Bard: 1
Rogue: 2
Shadowknight: 1
Shaman: 2

Braelxx wrote:
I've been doing some thinking inspired by a story I read saying that one of the actresses in Slumdog Millionaire is being sold by her dad for 200,000 pounds (about $300k). After a little bit of math I worked out that the life of that 9 year old girl is worth 4,636,419,298 plat 2 gold 7 silver 6 copper. Now, there's probably ways to make this affordable, but I know an easier method. Using the universal truth that Chinese kids are worth less than Indian kids or practically anything else on the planet, I searched Google for the going rate on them. After a couple of minutes I found this article which says "pretty" Chinese girls can be bought for about 550 British pounds each. Right now the dollar to pound conversion is 1 pound=$1.4546 so 550 pounds is $800.03.

Why do I bring this up? Well, according to our front page we're currently recruiting 1 Bard, 2 Rogues, 2 Shaman, and 1 Wizard. Using the rate IGE sells plat of 25 million plat for $1750.83 and taking into account that we need 6 players, we should be able to buy 6 Chinese kids for $4800.18. This would also have the side benefit of giving us 6 players with raid attendance at or close to 100%. Anyways, a computer for each would also need factored into this cost. I'm sure we could get some EQ capable PC's for $650 each which would increase the cost for all 6 to $8700.18 or 1450.03 individually.

Now, using the IGE conversion rate, we could raise $8700.18 in guild funds for a mere 124,229,365 plat. Currently our roster has 69 active members which means if we were to each donate 1,800,425 plat, 5 gold, 7 silver, 9 copper we would be able to cover this fee and have those 6 positions permanently filled. Costs could be further reduced by selling rot loot for a couple of weeks rather than give it to alts. If you figure Korafax, FoS, Warrens, RCC, and Tosk all rot (minus fractured essences and flying mount) and we sold each item at 500k in order to raise funds, in a week we would be able to sell 30 items for 15 million plat. This is a bit over a 10% reduction in overall cost and would reduce each members share of the fund to 1,583,034 plat, 2 gold, 7 silver, 5 copper.

Finally, if you take the cost of each individual and expect them to repay our investment, each of our new "recruits" would owe us 18,204,894 plat. I'm not sure how much plat can be generated by farming for it specifically but I'll use the rate I gain plat of 10k an hour off Vald giants while I exp. If you take that rate and require 12 hours of farming a day, it would take 152 days for the plat investment to be repaid. If we continued to make them farm for one year, each of us would gain a 240% return on our initial investment, for an overall profit of 2,218,681 plat per person.

Anyways, I think this would be worth looking into in order to fill those empty slots. It's a workable way to gain 6 100% raiders, and over a year generate 2.2 million plat for every single member, which would be very useful when it comes to aug swaps, rank 2 spells early next expansion (we'll make a profit shortly before it's released), and so on.

Thoughts? Things I overlooked (such as food)?


____________________

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